Gaming+in+Education

Gaming in Education - Term Four 2012

** Term Four 2012 **
Minecraft - iPad version Task: Create a Treasure Hunt - create a world, hide treasure and leave clues ( signs, symbols, collectable items) that lead on to the next clues and ultimately find the treasure. Need at least 10 clues create at least 10 interesting locations interesting characters puzzles

Extra challenge - scoring system Create your own map to help users out. We will need a help screen to guide beginners in Minecraft

Needs to appropriate for school - intended audience Prep to Year 6, Teachers and CEO

Permission form

Term One 2013

 * Year 5 Inquiry Unit 'Rip Rip Woodchip' Focus - See planner**

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Task: Students explore **Co-Existence** in an online world Create an Environmentally friendly home Coexist with creatures who inhabit the world Preserve the natural flora and fauna of this world.

Improve Teacher Capacity to use explicit teaching & individualize learning

 The use of an online learning and teaching Management system eg Edmodo to maximise learning and teaching from Minecraft - links to

Fullan areas of "Pedagogy matching technology" and the "Learning – instruction assessment nexus". Contemporary Learning Schema

It links to ICON's goals to personalise learning and improve learning for individual students as well as record information about student's learning.